If You Think It Works, It Probably Doesn't
Here's what actually kills velocity: feedback cycles.
Not the code. The waiting.
The Two-Hour Task That Takes a Week
You finish something in two hours. It doesn't get reviewed until tomorrow. There's a bug. You don't find out until the day after.
By then you're deep in something else. You don't fix it until the following day.
A two-hour task just took a week.
The Mental Trick We All Fall For
We estimate "coding hours."
We conveniently forget review time. Context-switching. The inevitable back-and-forth.
That's why the old engineer stereotype exists—everything takes two weeks. Because everything actually does.
The Fix Is Annoyingly Simple
Assume there's a bug.
If you just got it working, there's probably a bug. If you're doing frontend, there's probably three.
Test from different initial states. Click on the things you didn't change. Find the bugs now instead of discovering them in a review comment three days from now.
No Framework Required
This doesn't need a process. It doesn't need tooling. It doesn't need a meeting about meetings.
Just default to suspicion about your own code.
It'll make a bigger difference than anything else you do this year.
